Factorio – Marathon Automation – E37 – Get to work Nanobots

This is my big campaign for 0.15. I will combine three challenges in one:
* Marathon Rail World – Slow tech and high resource costs
* Angels, Bobs and AAI mod packs – Increased complexity from advanced mods
* Excessive Automation – Challenge me to automate as much as possible

If you like what you see here, then head over to the new Discord server and share ideas, experience or join the community maps.

Twitch: https://www.twitch.tv/nilaus
Discord: https://discord.gg/HtFp6dP
Twitter: https://twitter.com/ChristianNilaus

Link to mod-pack:
https://forums.factorio.com/viewtopic.php?f=96&t=37204&sid=cd80c7a0809cf231e6d9858ae08c1a50

Key Gameplay mods:
– Bob’s Mods
– Angel’s Mods
– Resource Spawner Overhaul

Key Automation mods:
– Logistic Train Network
– Advanced Autononous Industries
– Recursive Blueprint

The amazing video intro is created by “MSixteen 16”:
https://www.youtube.com/channel/UCyuC86gX2UUfFDRFRQGYpLw

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Comment (4)

  1. Hi, im getting a little trouble with the AAI mod pack, Can you help me please? After the hauler go to the miner they fill the inventory half way and get stuck, they dont go empity on depot, i have to manually empity each hauler at least some ore or wood to they keep on moving, do you know what happen? Sorry about the english! I setup like you did 5k and use your blueprint…thanks!!!

  2. Looks like your longhanded blue inserters cant quite keep up with the iron pellets (yet). And you could also save some room by putting lime & coke on a shared belt.

  3. Those red bottleneck icons on the iron blast furnaces make me sad 🙁 MOAR blue long-handeds feeding it!

    My desire to make my own Mega-Angel-Bob base grows by the video!

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