Space Engineers Nanobot Build And Repair System Tutorial.

Space Engineers Nanobot Build and Repair System Tutorial is a video dedicated to teaching you about all of the options for setting up Nanobot Build and Repair.

Nanobot Build and Repair System:

Nanobot Build and Repair System Queuing / Display / Scripting:

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Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on
planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships
and travel through space to explore planets and gather resources to survive.

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Comment (25)

  1. That's all grate but what happens if I have started building a large ship already and its larger block and connect to my base how do it tell the build and repair system to start building it

  2. I've been having an issue where the Build and Repair systems start dismantling everything in my base. I had logged out while playing normally, and when I logged back in the factories started tearing everything down! Do you have any idea why this is happening?

  3. Could I possibly have you jump in my game & set up the different nanobots I need for different purposes?
    -I have two places I need it to constantly rebuild torpedos
    -I need 1 in a vehicle depot to tear down post confrontation junk.
    -And a couple more for tearing down enemy forces when I deploy these things as a weapon.
    I'm working on a big ambitious project I intend to showcase on my YouTube page, & I already have a few mod authors working with me on this project.
    Its more than likely when you see the sheer scale of this project, you may also want to work on this project too, and that's good because we're trying to expand the team.

  4. okay, I have a general understanding of the B&R bot, but when I build a projection, it builds up a few blocks, then welds to frame with the rest, and then fucks off.

    What do?

  5. Really usefulness tutorial, when I do this though to build a projection it only adds the first component then never adds anything more, any ideas why?

  6. Something else to mention if you ever decide to shoot another one of these: You can set the BaR to take blocks in a certain order of priority or ignore block types altogether. For example: You capture an enemy ship and you want to strip off all the guns, but touch nothing else. The BaR can be set to ONLY touch the weapons. I often set the Armor Blocks to grind last so that the structure of the ship I'm grinding holds together. Then you can reverse this for building a base or whatever so it builds the framework first and THEN builds the rest.

  7. It did not work for me. I have a large grid ship on a projector that is sitting on a large rotor but for some reason it would not get the parts as I have more than enough to build it but it keeps asking the assemblers for the parts and I am running out of ore!!!
    Why can't the script ignore the ingots and just grab the fricking parts!!!!!!!!!


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